Summary: Brain cells grown in a petri dish can perform goal-directed tasks, such as learning to play a game of Pong.
Source: Cortical Labs
A Melbourne-led team has for the first time shown that 800,000 brain cells living in a dish can perform goal-directed tasks โ in this case the simple tennis-like computer game, Pong.
The results of the study are published today in the journalย Neuron.
Now they are going to find out what happens when their DishBrain is affected by medicines and alcohol.
โWe have shown we can interact with living biological neurons in such a way that compels them to modify their activity, leading to something that resembles intelligence,โ says lead author Dr Brett Kagan, who is Chief Scientific Officer of biotech start-up Cortical Labs, dedicated to building a new generation of biological computer chips. His co-authors are affiliated with Monash University, RMIT University, University College London and the Canadian Institute for Advanced Research
โDishBrain offers a simpler approach to test how the brain works and gain insights into debilitating conditions such as epilepsy and dementia,โ says Dr Hon Weng Chong, Chief Executive Officer of Cortical Labs.
While scientists have for some time been able to mount neurons on multi-electrode arrays and read their activity, this is the first time that cells have been stimulated in a structured and meaningful way.
โIn the past, models of the brain have been developed according to how computer scientists think the brain might work,โ Kagan says. โThat is usually based on our current understanding of information technology, such as silicon computing.
โBut in truth we donโt really understand how the brain works.โ
By building a living model brain from basic structures in this way, scientists will be able to experiment using real brain function rather than flawed analogous models like a computer.
Kagan and his team, for example, will next experiment to see what effect alcohol has when introduced to DishBrain.
โWeโre trying to create a dose response curve with ethanol โ basically get them โdrunkโ and see if they play the game more poorly, just as when people drink,โ says Kagan.
That potentially opens the door for completely new ways of understanding what is happening with the brain.
โThis new capacity to teach cell cultures to perform a task in which they exhibit sentience โ by controlling the paddle to return the ball via sensing โ opens up new discovery possibilities which will have far-reaching consequences for technology, health, and society,โ says Dr Adeel Razi, Director of Monash Universityโs Computational & Systems Neuroscience Laboratory.
โWe know our brains have the evolutionary advantage of being tuned over hundreds of millions of years for survival. Now, it seems we have in our grasp where we can harness this incredibly powerful and cheap biological intelligence.โ
The findings also raise the possibility of creating an alternative to animal testing when investigating how new drugs or gene therapies respond in these dynamic environments.
โWe have also shown we can modify the stimulation based on how the cells change their behaviour and do that in a closed-loop in real time,โ says Kagan.
To perform the experiment, the research team took mouse cells from embryonic brains as well as some human brain cells derived from stem cells and grew them on top of microelectrode arrays that could both stimulate them and read their activity.
Electrodes on the left or right of one array were fired to tell Dishbrain which side the ball was on, while distance from the paddle was indicated by the frequency of signals. Feedback from the electrodes taught DishBrain how to return the ball, by making the cells act as if they themselves were the paddle.
โWeโve never before been able to see how the cells act in a virtual environment,โ says Kagan. โWe managed to build a closed-loop environment that can read whatโs happening in the cells, stimulate them with meaningful information and then change the cells in an interactive way so they can actually alter each other.โ
โThe beautiful and pioneering aspect of this work rests on equipping the neurons with sensations โ the feedback โ and crucially the ability to act on their world,โ says co-author Professor Karl Friston, a theoretical neuroscientist at UCL, London.
โRemarkably, the cultures learned how to make their world more predictable by acting upon it. This is remarkable because you cannot teach this kind of self-organisation; simply because โ unlike a pet โ these mini brains have no sense of reward and punishment,โ he says.
โThe translational potential of this work is truly exciting: it means we donโt have to worry about creating โdigital twinsโ to test therapeutic interventions. We now have, in principle, the ultimate biomimetic โsandboxโ in which to test the effects of drugs and genetic variants โ a sandbox constituted by exactly the same computing (neuronal) elements found in your brain and mine.โ
The research also supports the โfree energy principleโ developed by Professor Friston.
โWe faced a challenge when we were working out how to instruct the cells to go down a certain path. We donโt have direct access to dopamine systems or anything else we could use to provide specific real-time incentives so we had to go a level deeper to what Professor Friston works with: information entropy โ a fundamental level of information about how the system might self-organise to interact with its environment at the physical level.
โThe free energy principle proposes that cells at this level try to minimise the unpredictability in their environment.โ
Kagan says one exciting finding was that DishBrain did not behave like silicon-based systems. โWhen we presented structured information to disembodied neurons, we saw they changed their activity in a way that is very consistent with them actually behaving as a dynamic system,โ he says.
โFor example, the neuronsโ ability to change and adapt their activity as a result of experience increases over time, consistent with what we see with the cellsโ learning rate.โ
Chong says he was excited by the discovery, but it was just the beginning.
โThis is brand new, virgin territory. And we want more people to come on board and collaborate with this, to use the system that weโve built to further explore this new area of science,โ he says.
โAs one of our collaborators said, it’s not every day that you wake up and you can create a new field of science.โ
COI STATEMENT
B.J.K. is an employee of Cortical Labs. B.J.K. and A.C.K. are shareholders of Cortical Labs. B.J.K. and A.C.K. hold an interest in patents related to this publication. F.H. and M.K. received funding from Cortical Labs for work related to this publication.
About this neuroscience research news
Author: Niall Byrne
Source: Cortical Labs
Contact: Niall Byrne – Cortical Labs
Image: The image is credited to Cortical Labs
Original Research: Open access.
“In vitro neurons learn and exhibit sentience when embodied in a simulated game-world” by Brett Kagan et al. Neuron
Abstract
In vitro neurons learn and exhibit sentience when embodied in a simulated game-world
Highlights
- Improvements in performance or โlearningโ over time following closed-loop feedback
- Learning observed from both human and primary mouse cortical neurons
- Systems with stimulus but no feedback show no learning
- Dynamic changes observed in neural electrophysiological activity during embodiment
Summary
Integrating neurons into digital systems may enable performance infeasible with silicon alone. Here, we developย DishBrain, a system that harnesses the inherent adaptive computation of neurons in a structured environment.ย
Inย vitroย neural networks from human or rodent origins are integrated withย in silicoย computing via a high-density multielectrode array. Through electrophysiological stimulation and recording, cultures are embedded in a simulated game-world, mimicking the arcade game โPong.โ
Applying implications from the theory of active inference via the free energy principle, we find apparent learning within five minutes of real-time gameplay not observed in control conditions.
Further experiments demonstrate the importance of closed-loop structured feedback in eliciting learning over time. Cultures display the ability to self-organize activity in a goal-directed manner in response to sparse sensory information about the consequences of their actions, which we term synthetic biological intelligence.
Future applications may provide further insights into the cellular correlates of intelligence.

